Rune Skovbo Johansen
Creative Programmer & Designer
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New pots feature, mixed reality, Discord server, Yonderplay event

It's time for a new update on the development of Eye of the Temple.

Events

GDC in March is well behind us and I had a great time there. Among other things, I got to show off Eye of the Temple at the European Game Showcase (and saw a lot of other cool games too). This was a private event for specially invited people from the network of the organizers.

Now, Eye of the Temple has been selected for Yonderplay, an event that's part of the Nordic Game Conference in Malmö in Sweden and open to everyone at the conference. This will go down on May 25, the last day of the conference. This is the most public showing of the game yet, and I'm very excited about it! If you'll be at Nordic Game Conference yourself, come by and say hi and give the game a try.

Mixed reality

At GDC I also met some of the fine people from LIV, a platform for mixed reality recording (and more) for VR content. I've been integrating support for LIV in Eye of the Temple (it's very easy) and a handful of people from their community has been helping me test the game both with focus on mixed reality and in general.

Apart from testing and feedback, I've also been allowed to create and use some gifs from their recordings. Being able to show Eye of the Temple in mixed reality is very exciting to me, since it shows the physical nature of stepping around in the game in a way that's been impossible with regular purely virtual footage. Here's a few examples: These gifs are featuring ThreeDee from ComedyPipe. I tweeted them here and here.

I would love to have mixed reality gifs with others playing the game as well. If you have Vive or Oculus Rift with a mixed reality setup and is up for it, please get in touch!

Discord server

For a long time I've been using itch's forum feature to talk with early testers of the game, but I'm now beginning to move more towards Discord. I've only just learned about Discord recently, but have been happy with it so far. Feel free to join! Here's an invite link to the Eye of the Temple Discord server

Pots

Last but not least, I just implemented a new feature in the game: Pots!

Pots contain gems. You can tap the pots gently to get the gems out a few at a time or just smash the pots with your whip or torch to get all the gems all at once. But that would be a shame for such antique and rare pottery, now wouldn't it?

The pots give players more opportunities to use the whip, which I think was much needed. They also add more physicality to the game, since the pots (and the shards if they're smashed) are physics-driven objects. Hopefully it also adds just a bit of player expressiveness potential and unpredictability to the game.

A player can intentionally smash a pot, or intend to just brush it softly with the whip to tease out gems in a non-destructive way. This can however still accidentally make it topple over and fall down and get smashed way below. Players could set goals for themselves to smash all pots or avoid smashing any. Whether this will happen in practice is yet to be seen but it at least feels nice to me to allow for different approaches like this.

I made this silly and crudely acted video showcasing the new pots. Do you enjoy pottery too? Let me know in the comments!

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New trailer, public Steam page and Eye of the Temple in the press!

Last week I took a dive into the world of PR with Eye of the Temple.

There is a new trailer you can see on the website eyeofthetemple.com or right here below.



And Eye of the Temple now has a Steam page: Eye of the Temple on Steam

If you have a Vive or Oculus Rift, and think Eye of the Temple looks interesting, you can totally add it to your wishlist on Steam now! ;)

After that I took my first stab at contacting the press with a press release. The story got picked up by UploadVR and a handful of smaller outlets (see list on the Sanctum Dreams website). Considering I'm an unknown small indie developer with no experience with the press, I'm pretty happy with the results.

This week I'm at Game Developers Conference in San Francisco. I'm mostly here with Unity, but I'll also be showing Eye of the Temple at the European Game Showcase.

Exciting times!
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January 2018 update

It seems like I didn't blog since July. How scandalous! Well, here's an update on what I worked on for Eye of the Temple since then.

Presented as a series of tweets, because that's what I have time for.

Note: Add blockers seem to sometimes randomly block some of the embedded tweets for some reason.

Prettier background environment

The cold snowy mountains didn't give the feeling I was aiming for. Failing to find anything ready-made that fit the bill, I created my own lush, mountainous environment.

Failed attempts at mixed reality capture with StereoLabs ZED stereo camera

I think a mixed reality video would be the ideal way to show off Eye of the Temple, so I invested a bit in this. Unfortunately it didn't go well due to a combination of a bad choice of immature tech, and an insufficient green-screen setup. I might revisit this in the future though.

Glowy light for certain platforms

New build for testers with whip and other improvements

I finally finished developing the whip and got a build out to the testers.

Trying to recruit people to test the speedrun mode (never had any luck!)

The speedrun mode is super fun and challenging to me, but nobody else seem interested in it. Besides asking on twitter I also contacted some of the notable VR speedrunners and people who has posted about VR speedrunning on Reddit, but got nothing out of it. If anyone reading this have a Vive and would like to try it, do let me know!

Implemented a new type of dangerous rooms for the temple

The reviews for this feature are through the roof.

Got serious working on the big level design overhaul

Still far from finished with this one.

Worked on a texture tool "Bricker" to easily create bricks and carved shapes

More on that in another post.

Contracted a few pieces of concept art to get inspiration for improving the visual look of the game

And finally, introduced this little birdy

That's it for now. Hope you enjoyed this glimpse into the development, and see you soon. Back to working on the game for me! Remember you can also follow the development as it happens following @EyeOfTheTemple or @runevision on twitter.
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