Blog

January 2018 update

It seems like I didn't blog since July. How scandalous! Well, here's an update on what I worked on for Eye of the Temple since then.

Presented as a series of tweets, because that's what I have time for.

Note: Add blockers seem to sometimes randomly block some of the embedded tweets for some reason.

Prettier background environment

The cold snowy mountains didn't give the feeling I was aiming for. Failing to find anything ready-made that fit the bill, I created my own lush, mountainous environment.

Failed attempts at mixed reality capture with StereoLabs ZED stereo camera

I think a mixed reality video would be the ideal way to show off Eye of the Temple, so I invested a bit in this. Unfortunately it didn't go well due to a combination of a bad choice of immature tech, and an insufficient green-screen setup. I might revisit this in the future though.

Glowy light for certain platforms

New build for testers with whip and other improvements

I finally finished developing the whip and got a build out to the testers.

Trying to recruit people to test the speedrun mode (never had any luck!)

The speedrun mode is super fun and challenging to me, but nobody else seem interested in it. Besides asking on twitter I also contacted some of the notable VR speedrunners and people who has posted about VR speedrunning on Reddit, but got nothing out of it. If anyone reading this have a Vive and would like to try it, do let me know!

Implemented a new type of dangerous rooms for the temple

The reviews for this feature are through the roof.

Got serious working on the big level design overhaul

Still far from finished with this one.

Worked on a texture tool "Bricker" to easily create bricks and carved shapes

More on that in another post.

Contracted a few pieces of concept art to get inspiration for improving the visual look of the game

And finally, introduced this little birdy

That's it for now. Hope you enjoyed this glimpse into the development, and see you soon. Back to working on the game for me! Remember you can also follow the development as it happens following @EyeOfTheTemple or @runevision on twitter.

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