<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1667313809239009473.post1603564471076200140..comments</id><updated>2008-10-27T13:39:57.130+01:00</updated><category term='eas'/><category term='meta'/><category term='game development'/><category term='flipside'/><category term='gdc'/><category term='carreer'/><category term='ai'/><category term='POV-Ray'/><category term='video'/><category term='aichallenge'/><category term='demo'/><category term='press'/><category term='locomotion'/><category term='unity'/><title type='text'>Comments on rune|vision blog: Locomotion System at Unite 2008</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.runevision.com/feeds/1603564471076200140/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1603564471076200140/comments/default'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/10/locomotion-system-at-unite-2008.html'/><author><name>Rune Skovbo Johansen</name><uri>http://www.blogger.com/profile/10793811736803423054</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_RuDnrF11Gsk/SeYZ3XxPQhI/AAAAAAAAABA/oQDeiWcozx4/S220/runevision.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1667313809239009473.post-4410064945033280677</id><published>2008-10-27T13:39:00.000+01:00</published><updated>2008-10-27T13:39:00.000+01:00</updated><title type='text'>@Efraim: You don't need cursor keys or WASD keys; ...</title><content type='html'>@Efraim: You don't need cursor keys or WASD keys; you can use whatever you want: Platform controller in camera space, over-the-shoulder third-person camera, adventure click-to-go-there, or whatever. You implement the movement controls yourself as they are not part of the Locomotion System.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1603564471076200140/comments/default/4410064945033280677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1603564471076200140/comments/default/4410064945033280677'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/10/locomotion-system-at-unite-2008.html?showComment=1225111140000#c4410064945033280677' title=''/><author><name>Rune Skovbo Johansen</name><uri>http://www.blogger.com/profile/10793811736803423054</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.runevision.com/2008/10/locomotion-system-at-unite-2008.html' ref='tag:blogger.com,1999:blog-1667313809239009473.post-1603564471076200140' source='http://www.blogger.com/feeds/1667313809239009473/posts/default/1603564471076200140' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1916541083'/></entry><entry><id>tag:blogger.com,1999:blog-1667313809239009473.post-3276025620937133802</id><published>2008-10-27T10:55:00.000+01:00</published><updated>2008-10-27T10:55:00.000+01:00</updated><title type='text'>@Victor: Thanks! The Locomotion System was release...</title><content type='html'>@Victor: Thanks! The Locomotion System was released this Friday. Have a look at http://unity3d.com/support/resources/example-projects/locomotion-ik&lt;BR/&gt;&lt;BR/&gt;@Efraim: Thanks, I did have a blast at the conference! When using the Locomotion System you can cross-fade into a jumping animation. The feet won't be adjusted to the ground while jumping (naturally) but there is a smooth transition.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1603564471076200140/comments/default/3276025620937133802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1603564471076200140/comments/default/3276025620937133802'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/10/locomotion-system-at-unite-2008.html?showComment=1225101300000#c3276025620937133802' title=''/><author><name>Rune Skovbo Johansen</name><uri>http://www.blogger.com/profile/10793811736803423054</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.runevision.com/2008/10/locomotion-system-at-unite-2008.html' ref='tag:blogger.com,1999:blog-1667313809239009473.post-1603564471076200140' source='http://www.blogger.com/feeds/1667313809239009473/posts/default/1603564471076200140' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1916541083'/></entry><entry><id>tag:blogger.com,1999:blog-1667313809239009473.post-5192717421567844394</id><published>2008-10-26T20:01:00.000+01:00</published><updated>2008-10-26T20:01:00.000+01:00</updated><title type='text'>Dude, you're ABSOLUTELY the man!&lt;br&gt;I hope you had...</title><content type='html'>Dude, you're ABSOLUTELY the man!&lt;BR/&gt;I hope you had a BLAST at the conference, dying to see the vids! Your stuff is incredible!&lt;BR/&gt;&lt;BR/&gt;- Will the final version also include jumping?&lt;BR/&gt;- Will you always need the WASD keys in combo with the cursor keys or will the final release merge both into one?&lt;BR/&gt;&lt;BR/&gt;Thx!&lt;BR/&gt;&lt;BR/&gt;Efraim</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1603564471076200140/comments/default/5192717421567844394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1603564471076200140/comments/default/5192717421567844394'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/10/locomotion-system-at-unite-2008.html?showComment=1225047660000#c5192717421567844394' title=''/><author><name>Efraim</name><uri>http://www.blogger.com/profile/00926681538682890518</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.runevision.com/2008/10/locomotion-system-at-unite-2008.html' ref='tag:blogger.com,1999:blog-1667313809239009473.post-1603564471076200140' source='http://www.blogger.com/feeds/1667313809239009473/posts/default/1603564471076200140' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-333332287'/></entry><entry><id>tag:blogger.com,1999:blog-1667313809239009473.post-4041823558923150785</id><published>2008-10-19T08:11:00.000+02:00</published><updated>2008-10-19T08:11:00.000+02:00</updated><title type='text'>Oh, how I wish I could go. Will you release the sy...</title><content type='html'>Oh, how I wish I could go. Will you release the system after your presentation? Truly amazing what you've done!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1603564471076200140/comments/default/4041823558923150785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1603564471076200140/comments/default/4041823558923150785'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/10/locomotion-system-at-unite-2008.html?showComment=1224396660000#c4041823558923150785' title=''/><author><name>Victor Agreda, Jr.</name><uri>http://www.blogger.com/profile/00574608056011871536</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://homepage.mac.com/vagreda/selfportrait.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.runevision.com/2008/10/locomotion-system-at-unite-2008.html' ref='tag:blogger.com,1999:blog-1667313809239009473.post-1603564471076200140' source='http://www.blogger.com/feeds/1667313809239009473/posts/default/1603564471076200140' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-263115855'/></entry></feed>
