<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-1667313809239009473.post1892121537341800451..comments</id><updated>2011-08-27T18:54:07.809+02:00</updated><category term='eas'/><category term='meta'/><category term='game development'/><category term='flipside'/><category term='gdc'/><category term='carreer'/><category term='ai'/><category term='POV-Ray'/><category term='video'/><category term='aichallenge'/><category term='demo'/><category term='press'/><category term='locomotion'/><category term='unity'/><title type='text'>Comments on rune|vision blog: Locomotion System Overview</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.runevision.com/feeds/1892121537341800451/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html'/><author><name>Rune Skovbo Johansen</name><uri>http://www.blogger.com/profile/10793811736803423054</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_RuDnrF11Gsk/SeYZ3XxPQhI/AAAAAAAAABA/oQDeiWcozx4/S220/runevision.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1667313809239009473.post-3732040664959915352</id><published>2009-09-14T17:56:37.589+02:00</published><updated>2009-09-14T17:56:37.589+02:00</updated><title type='text'>Ian: I don&amp;#39;t know the details of animating in ...</title><content type='html'>Ian: I don&amp;#39;t know the details of animating in 3ds Max, but the Locomotion System does support biped rigged characters. The character in all the demos is a biped and rigged. :)&lt;br /&gt;&lt;br /&gt;By the way, you&amp;#39;re commenting on an old post. See the latest here: http://runevision.com/blog/labels/locomotion.html</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/3732040664959915352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/3732040664959915352'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html?showComment=1252943797589#c3732040664959915352' title=''/><author><name>Rune Skovbo Johansen</name><uri>http://www.blogger.com/profile/10793811736803423054</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_RuDnrF11Gsk/SeYZ3XxPQhI/AAAAAAAAABA/oQDeiWcozx4/S220/runevision.png'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html' ref='tag:blogger.com,1999:blog-1667313809239009473.post-1892121537341800451' source='http://www.blogger.com/feeds/1667313809239009473/posts/default/1892121537341800451' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1916541083'/></entry><entry><id>tag:blogger.com,1999:blog-1667313809239009473.post-4966697382181323246</id><published>2009-09-14T17:44:58.090+02:00</published><updated>2009-09-14T17:44:58.090+02:00</updated><title type='text'>What are the best animation parameters when animat...</title><content type='html'>What are the best animation parameters when animating my characters in 3dsmax? im using Biped and physique to skin them, does the locomotion support biped rigged characters?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/4966697382181323246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/4966697382181323246'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html?showComment=1252943098090#c4966697382181323246' title=''/><author><name>Ian S</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html' ref='tag:blogger.com,1999:blog-1667313809239009473.post-1892121537341800451' source='http://www.blogger.com/feeds/1667313809239009473/posts/default/1892121537341800451' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-701279412'/></entry><entry><id>tag:blogger.com,1999:blog-1667313809239009473.post-8318091912078190149</id><published>2008-12-11T02:20:00.000+01:00</published><updated>2008-12-11T02:20:00.000+01:00</updated><title type='text'>Ok,&lt;br&gt;Thank You Rune :)&lt;br&gt;&lt;br&gt;Sincerely,&lt;br&gt;Mich...</title><content type='html'>Ok,&lt;BR/&gt;Thank You Rune :)&lt;BR/&gt;&lt;BR/&gt;Sincerely,&lt;BR/&gt;Michael</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/8318091912078190149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/8318091912078190149'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html?showComment=1228958400000#c8318091912078190149' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html' ref='tag:blogger.com,1999:blog-1667313809239009473.post-1892121537341800451' source='http://www.blogger.com/feeds/1667313809239009473/posts/default/1892121537341800451' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1150545534'/></entry><entry><id>tag:blogger.com,1999:blog-1667313809239009473.post-7112397511335446640</id><published>2008-12-09T14:45:00.000+01:00</published><updated>2008-12-09T14:45:00.000+01:00</updated><title type='text'>@Michael: I didn't create any of the models myself...</title><content type='html'>@Michael: I didn't create any of the models myself; they were kindly provided by Unity Technologies and the 4-legged animals by WolfQuest.org. I don't know which software was used to create the models and their textures. I'm sure you can get lots of advise about texturing in the Unity forums though.&lt;BR/&gt;&lt;BR/&gt;If you have any questions about the Locomotion System, feel free to mail me.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/7112397511335446640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/7112397511335446640'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html?showComment=1228830300000#c7112397511335446640' title=''/><author><name>Rune Skovbo Johansen</name><uri>http://www.blogger.com/profile/10793811736803423054</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html' ref='tag:blogger.com,1999:blog-1667313809239009473.post-1892121537341800451' source='http://www.blogger.com/feeds/1667313809239009473/posts/default/1892121537341800451' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1916541083'/></entry><entry><id>tag:blogger.com,1999:blog-1667313809239009473.post-8002571371615614061</id><published>2008-12-09T03:11:00.000+01:00</published><updated>2008-12-09T03:11:00.000+01:00</updated><title type='text'>Hello Rune,&lt;br&gt;&lt;br&gt;I have a quick question, hopefu...</title><content type='html'>Hello Rune,&lt;BR/&gt;&lt;BR/&gt;I have a quick question, hopefully you don't mind answering?&lt;BR/&gt;&lt;BR/&gt;What programs do you use to create your characters? &lt;BR/&gt;&lt;BR/&gt;I Know you use maya to model but what others do you use to paint your textures and bump maps?&lt;BR/&gt;&lt;BR/&gt;Im sure later I'll have more questions about the Locomotion System but Im just now starting to use or figure it out . &lt;BR/&gt;&lt;BR/&gt;I thank you for creating something that is seriously beneficial to all unity game creators. Hopefully someday I'll be half as good as you :)&lt;BR/&gt;&lt;BR/&gt;Sincerely,&lt;BR/&gt;Michael&lt;BR/&gt;mcarr.1973@yahoo.com</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/8002571371615614061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1667313809239009473/1892121537341800451/comments/default/8002571371615614061'/><link rel='alternate' type='text/html' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html?showComment=1228788660000#c8002571371615614061' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.runevision.com/2008/07/locomotion-system-overview.html' ref='tag:blogger.com,1999:blog-1667313809239009473.post-1892121537341800451' source='http://www.blogger.com/feeds/1667313809239009473/posts/default/1892121537341800451' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-410637437'/></entry></feed>
