3 Demos and New Blending Feature

Lots of demos you can try this time - yay! Tip: For better performance, unload one demo before you view the next. Instructions for all demos below CommandKeyboardGamepad Walking-directionarrow keysanalog stick 1 Walking-speedshift- Facing-directionW, A, S, Danalog stick 2 Jumpspacebutton A Time slow down / speed upnumpad - / +- You can control the characters with either the keyboard or with a game pad. With a game pad, such as an XBox 360 controller, the direction and speed can be controlled precisely with ease, while independently controlling facing direction with the secondary stick. ...
Locomotion System Overview
When people see the Locomotion System in action, they sometimes get incorrect ideas about what the system can and cannot. Here is a brief description that can hopefully make things a bit more clear. The Locomotion System for Unity automatically blends your keyframed or motion-captured walk and run cycles and then adjusts the movements of the bones in the legs to ensure that the feet step correctly on the ground. The system can adjust animations made for a specific speed and direction on a plain surface to any speed, direction, and curvature, on any surface, including arbitrary steps and slopes. ...