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July update: Trials and triumphs of whips and levers

Here's the latest updates on the development of my Vive VR game Eye of the Temple.

For the past several months I've been working on improving the whip I prototyped last year. In the last post, I showed how it could grab levers, but there were a lot of issues and the whip and lever didn't exactly look pretty. Now see what it looks like now:



This feels really good to use now. It didn't get to this point without a lot of issues on the way though.
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