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2024 retrospective

Jan 5, 2025 in , ,

Another year went by as an indie game developer and what do I have to show for it?

In last year's retrospective I wrote that apart from working on my game The Big Forest in general, I had four concrete goals for 2024:

  • Present my Fractal Dithering technique
  • Release my Layer-Based ProcGen for Infinite Worlds framework as open source
  • Wrap up and release The Cluster as a free experimental game
  • Make better use of my YouTube channel

I ended up doing only two of those, but it was the two most important ones to me, so I'm feeling all right with that.

Release of LayerProcGen as open source

I released my LayerProcGen framework as open source in May 2024. LayerProcGen is a framework that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual.

I wrote extensive documentation describing not only the specifics of how to use it, but also the overarching ideas and principles it's based on. I also did a talk at Everything Procedural Conference about it, which was well received.