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The Cluster: Demo of Procedural Environment

This post is about The Cluster, my 2.5D platform game under development with focus on non-linear exploration, set in a big, continuous world. You can read all the posts about The Cluster here. I'm taking a break from pathfinding and AI to go back and talk about the raw level design in The Cluster; More specifically the procedural generation. The entire world in The Cluster is procedurally generated...
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