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Creating natural paths on terrains using pathfinding

Pathfinding is not just for finding paths for AI agents/NPCs and similar. It’s also for procedurally creating paths. While working on path creation for a procedural terrain, I had the problem that the generated paths would keep having too steep sections, like this: It was too steep and also didn’t look natural at all. I kept increasing the cost multiplier for slopes, but it didn’t help. Then it...
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