This post is about The Cluster, my 2.5D platform game under development with focus on non-linear exploration, set in a big, continuous world. You can read all the posts about The Cluster here.
I've been working on a platform game on and off in my spare time for a looong time. Working title: The Cluster.
It's a 2.5D platform game with focus on non-linear exploration, set in a big, continuous world. I'm using Unity to develop it. In some respects it has already come a long way (advanced algorithms used to control the world in the game) and in other respects the fundamentals haven't even been decided on yet (the exact gameplay mechanics, story, graphical style...) so it's very much a work in progress.
I just finished some code that rounds all the corners in the world geometry and it makes it looks way better than it did before! In the image below an area is seen at some distance, and you can see some coins, some springs, some spikes and some enemies. The models are all simple placeholders for now.
I'll continue documenting the progress of The Cluster here, so stay tuned. For some info on the very early development when the game was still sprite-based and developed in Delphi Pascal, see this page on my website.
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I've been working on a platform game on and off in my spare time for a looong time. Working title: The Cluster.
It's a 2.5D platform game with focus on non-linear exploration, set in a big, continuous world. I'm using Unity to develop it. In some respects it has already come a long way (advanced algorithms used to control the world in the game) and in other respects the fundamentals haven't even been decided on yet (the exact gameplay mechanics, story, graphical style...) so it's very much a work in progress.
I just finished some code that rounds all the corners in the world geometry and it makes it looks way better than it did before! In the image below an area is seen at some distance, and you can see some coins, some springs, some spikes and some enemies. The models are all simple placeholders for now.
I'll continue documenting the progress of The Cluster here, so stay tuned. For some info on the very early development when the game was still sprite-based and developed in Delphi Pascal, see this page on my website.