This post is about The Cluster, my 2.5D platform game under development with focus on non-linear exploration, set in a big, continuous world. You can read all the posts about The Cluster here.
I've been working on implementing path-finding for The Cluster, the 2.5D platform game I'm developing. Path-finding will let NPCs (enemies, companions, or other characters in the game) be able to find their way around in the world. For example, this will let them be able to chase/follow the player,...