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A Primer on Repeatable Random Numbers

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able to produce the same result more than once, you'll need the random numbers to be repeatable. In this article we'll use level/world generation in games as example use cases, but the lessons are applicable to many other things, such as procedural textures, models,...
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