The Cluster 2014 Retrospective
The development of my exploration game The Cluster, that I'm creating in my spare time, marches ever onwards, and 2014 saw some nice improvements to it. Let's have a look back in the form of embedded tweets from throughout the year with added explanations. Worlds and world structure Tweaking of cost functions is one of the surprisingly satisfying aspects of coding procedural generation. During the end of 2013 I had implemented the concept of huge worlds in the game, and I spent a good part of 2014 beginning to add more structure and purpose to these worlds. ...