Behind the design of Eye of the Temple, out on Quest 2
My VR adventure Eye of the Temple, that I've been working on since 2016, has landed on the Meta Quest 2! It was released last week on April 27th.
Get Eye of the Temple for Quest 2 on the Oculus Store
Originally released for SteamVR in October 2021, so many people have asked for it to be brought to the Quest 2 as a native app, so I'm happy it's finally a reality. The Quest 2 version was co-developed with Salmi Games and it took all our combined and complimentary skills to bring the game to life at target framerate on the Quest 2 mobile hardware.
We also made this new trailer:
The game got a fantastic reception! UploadVR called it "A Triumphant Room-Scale Adventure" and has labeled it an essential VR experience, and it got great video coverage by Beardo Benjo, BMFVR and many others. It also got great user reviews and a high review score on the Oculus Store.
Behind the design
To mark the Quest 2 launch of Eye of the Temple, I've written no less than three articles - published elsewhere - about different aspects of its design.
The Origins and Inspirations of ‘Eye of the Temple’
To celebrate the launch, I spoke with Meta about the origins of Eye of the Temple and the wide variety of inspirations (from classic platformers to Ico and Indiana Jones) behind the game.
Read the article on the Meta Quest blog
