June update: Verticality, puzzles, whip
Here's the latest updates on the development of my Vive VR game Eye of the Temple. For the past month I've been mainly working on improving the whip I prototyped last year. It can now be used to grab levers at a distance, and then you can yank the whip backwards to activate the lever. Testing whip and lever in Eye of the Temple. Still some way to go, but getting there. #gamedev #indiedev #vr #HTCvive ...