Presented as a series of tweets, because that's what I have time for.
Note: Add blockers seem to sometimes randomly block some of the embedded tweets for some reason.
Prettier background environment
The cold snowy mountains didn't give the feeling I was aiming for. Failing to find anything ready-made that fit the bill, I created my own lush, mountainous environment.What do you think of this new environment art for the backdrop of the temple that we've been working on? #gamedev #indiedev #VR #HTCvive pic.twitter.com/ASGxGCeG3p
— Eye of the Temple (@eyeofthetemple) September 20, 2017
Another shot of the mountains surrounding the temple. #screenshotsaturday #gamedev #indiedev #VR #HTCvive #madewithunity pic.twitter.com/GmfAwyzPvp
— Rune Skovbo Johansen (@runevision) September 23, 2017
Failed attempts at mixed reality capture with StereoLabs ZED stereo camera
I think a mixed reality video would be the ideal way to show off Eye of the Temple, so I invested a bit in this. Unfortunately it didn't go well due to a combination of a bad choice of immature tech, and an insufficient green-screen setup. I might revisit this in the future though.@stereolabs3D Could you show how this 3D printed mount is meant to be used with a Vive controller and tracker respectively? pic.twitter.com/UqoEm0E77v
— Rune Skovbo Johansen (@runevision) September 16, 2017
It's designed to hold a Vive controller, a tracker and even an oculus touch. pic.twitter.com/yc4fC2J5ZJ
— Stereolabs (@Stereolabs3D) September 16, 2017
I posted a video here with my troubles. See tracking issue at 8:04. I mailed your support with more details. https://t.co/DCk6KeRO0O
— Rune Skovbo Johansen (@runevision) September 23, 2017
Argh! Mixed reality recording is hard! #VR #mixedreality #HTCVive #indiedev pic.twitter.com/YWVH6oFgc9
— Rune Skovbo Johansen (@runevision) September 26, 2017
Glowy light for certain platforms
Any Unity shader experts who might know why I get heavy banding on alpha of frag function output on Windows (but not Mac)? pic.twitter.com/Xrq8CliYNo
— Rune Skovbo Johansen (@runevision) October 16, 2017
I made a spiky glow for this platform. Helps a bit with awareness of edges without having to look down all the time. #VR #gamedev #indiedev pic.twitter.com/I9ScvbmzZL
— Rune Skovbo Johansen (@runevision) October 17, 2017
New build for testers with whip and other improvements
I finally finished developing the whip and got a build out to the testers.Trying to recruit people to test the speedrun mode (never had any luck!)
The speedrun mode is super fun and challenging to me, but nobody else seem interested in it. Besides asking on twitter I also contacted some of the notable VR speedrunners and people who has posted about VR speedrunning on Reddit, but got nothing out of it. If anyone reading this have a Vive and would like to try it, do let me know!#speedrunning in #VR with #HTCVive? Anyone want to give the speedrun mode of @eyeofthetemple a go? https://t.co/6g2WSQ2jnT pic.twitter.com/MtVtMKdLC0
— Rune Skovbo Johansen (@runevision) October 26, 2017
Implemented a new type of dangerous rooms for the temple
The reviews for this feature are through the roof.Watch out! Working on a new type of danger in @eyeofthetemple... #screenshotsaturday #gamedev #indiedev #VR #HTCVive pic.twitter.com/95uYeL3b86
— Rune Skovbo Johansen (@runevision) October 28, 2017
It's getting tight in here. @eyeofthetemple #screenshotsaturday #gamedev #indiedev #VR #HTCVive pic.twitter.com/Tvrd3OcWk2
— Rune Skovbo Johansen (@runevision) October 28, 2017
"What do you mean I have to get in there!?" New room in @eyeofthetemple #screenshotsaturday #gamedev #indiedev #VR #HTCVive pic.twitter.com/7lE2iqorVD
— Rune Skovbo Johansen (@runevision) October 28, 2017
Got serious working on the big level design overhaul
Still far from finished with this one.I've been experimenting with using Unity Tilemaps as a digital replacement for pencil level design sketches. Some success so far, although I'm really missing rotation/flipping of selection and proper multi-selection. pic.twitter.com/jT2PZloAYE
— Rune Skovbo Johansen (@runevision) November 27, 2017
I'm using #unity3d tilemaps for level design planning of multi-story structures. Moving things around becomes a pain though; having to do it separately for each layer. Any better alternatives? pic.twitter.com/STSb8AarvB
— Rune Skovbo Johansen (@runevision) December 29, 2017
Worked on a texture tool "Bricker" to easily create bricks and carved shapes
More on that in another post.I've been continuing refining my tool for generating textures+normals from simple color masks. Output quality is getting there... #gamedev pic.twitter.com/jWzCUdc6Oz
— Rune Skovbo Johansen (@runevision) December 11, 2017
Contracted a few pieces of concept art to get inspiration for improving the visual look of the game
I've had decent progress towards realizing the concept art vision for @eyeofthetemple. I'll put further work on that on hold for now and focus again on a level design overhaul. #gamedev #indiedev #screenshotsaturday #VR #HTCvive pic.twitter.com/csUc4C5o7p
— Rune Skovbo Johansen (@runevision) December 23, 2017
And finally, introduced this little birdy
That's it for now. Hope you enjoyed this glimpse into the development, and see you soon. Back to working on the game for me! Remember you can also follow the development as it happens following @EyeOfTheTemple or @runevision on twitter.Bird spotted by the temple. #gamedev #indiedev #VR #HTCVive #birds pic.twitter.com/x8W7IRm54g
— Rune Skovbo Johansen (@runevision) January 15, 2018