Presented as a series of tweets, because that's what I have time for.
Note: Add blockers seem to sometimes randomly block some of the embedded tweets for some reason.
Prettier background environmentThe cold snowy mountains didn't give the feeling I was aiming for. Failing to find anything ready-made that fit the bill, I created my own lush, mountainous environment.
Failed attempts at mixed reality capture with StereoLabs ZED stereo cameraI think a mixed reality video would be the ideal way to show off Eye of the Temple, so I invested a bit in this. Unfortunately it didn't go well due to a combination of a bad choice of immature tech, and an insufficient green-screen setup. I might revisit this in the future though.
It's designed to hold a Vive controller, a tracker and even an oculus touch. pic.twitter.com/yc4fC2J5ZJ— Stereolabs (@Stereolabs3D) September 16, 2017
I posted a video here with my troubles. See tracking issue at 8:04. I mailed your support with more details. https://t.co/DCk6KeRO0O— Rune Skovbo Johansen (@runevision) September 23, 2017
Glowy light for certain platforms
Any Unity shader experts who might know why I get heavy banding on alpha of frag function output on Windows (but not Mac)? pic.twitter.com/Xrq8CliYNo— Rune Skovbo Johansen (@runevision) October 16, 2017
New build for testers with whip and other improvementsI finally finished developing the whip and got a build out to the testers.
Trying to recruit people to test the speedrun mode (never had any luck!)The speedrun mode is super fun and challenging to me, but nobody else seem interested in it. Besides asking on twitter I also contacted some of the notable VR speedrunners and people who has posted about VR speedrunning on Reddit, but got nothing out of it. If anyone reading this have a Vive and would like to try it, do let me know!
Implemented a new type of dangerous rooms for the templeThe reviews for this feature are through the roof.
Got serious working on the big level design overhaulStill far from finished with this one.
I've been experimenting with using Unity Tilemaps as a digital replacement for pencil level design sketches. Some success so far, although I'm really missing rotation/flipping of selection and proper multi-selection. pic.twitter.com/jT2PZloAYE— Rune Skovbo Johansen (@runevision) November 27, 2017
I'm using #unity3d tilemaps for level design planning of multi-story structures. Moving things around becomes a pain though; having to do it separately for each layer. Any better alternatives? pic.twitter.com/STSb8AarvB— Rune Skovbo Johansen (@runevision) December 29, 2017
Worked on a texture tool "Bricker" to easily create bricks and carved shapes
Contracted a few pieces of concept art to get inspiration for improving the visual look of the game
I've had decent progress towards realizing the concept art vision for @eyeofthetemple. I'll put further work on that on hold for now and focus again on a level design overhaul. #gamedev #indiedev #screenshotsaturday #VR #HTCvive pic.twitter.com/csUc4C5o7p— Rune Skovbo Johansen (@runevision) December 23, 2017