In August I added two new areas and in September I've been revamping the in-game UI and the speedrun mode. Only problem is I haven't kept up with these blog posts. To avoid this post getting too long, I'll cover the new areas here and save the UI work for a later post.
Creaking Gorge and The Cauldron
In August I added two new areas and in September I've been revamping the in-game UI and the speedrun mode. Only problem is I haven't kept up with these blog posts. To avoid this post getting too long, I'll cover the new areas here and save the UI work for a later post.
Level design workflows
I've been in something akin to a level design writer's block for a long time, being able to rework individual small areas, but unable to start the major world redesign that I've been intending for over a year.
Maybe calling it writer's block is pretentious - the fact is that I've never done this sort of work before, so I may just not have developed the necessary workflows to deal with it. Anyway, I think I might have finally cracked the nut.
I've had plenty of ideas, but fragmented and not crystallized enough to get down on paper. How do you start planning a non-linear world meant to be highly interconnected and interdependent? I can talk about what eventually worked for me.
New pots feature, mixed reality, Discord server, Yonderplay event
Events
GDC in March is well behind us and I had a great time there. Among other things, I got to show off Eye of the Temple at the European Game Showcase (and saw a lot of other cool games too). This was a private event for specially invited people from the network of the organizers.Now, Eye of the Temple has been selected for Yonderplay, an event that's part of the Nordic Game Conference in Malmö in Sweden and open to everyone at the conference. This will go down on May 25, the last day of the conference. This is the most public showing of the game yet, and I'm very excited about it! If you'll be at Nordic Game Conference yourself, come by and say hi and give the game a try.
New trailer, public Steam page and Eye of the Temple in the press!
There is a new trailer you can see on the website eyeofthetemple.com or right here below.
And Eye of the Temple now has a Steam page: Eye of the Temple on Steam
If you have a Vive or Oculus Rift, and think Eye of the Temple looks interesting, you can totally add it to your wishlist on Steam now! ;)
After that I took my first stab at contacting the press with a press release. The story got picked up by UploadVR and a handful of smaller outlets (see list on the Sanctum Dreams website). Considering I'm an unknown small indie developer with no experience with the press, I'm pretty happy with the results.
This week I'm at Game Developers Conference in San Francisco. I'm mostly here with Unity, but I'll also be showing Eye of the Temple at the European Game Showcase.
Exciting times!
January 2018 update
Presented as a series of tweets, because that's what I have time for.
Note: Add blockers seem to sometimes randomly block some of the embedded tweets for some reason.
Prettier background environment
The cold snowy mountains didn't give the feeling I was aiming for. Failing to find anything ready-made that fit the bill, I created my own lush, mountainous environment.What do you think of this new environment art for the backdrop of the temple that we've been working on? #gamedev #indiedev #VR #HTCvive pic.twitter.com/ASGxGCeG3p
— Eye of the Temple (@eyeofthetemple) September 20, 2017
Another shot of the mountains surrounding the temple. #screenshotsaturday #gamedev #indiedev #VR #HTCvive #madewithunity pic.twitter.com/GmfAwyzPvp
— Rune Skovbo Johansen (@runevision) September 23, 2017
Failed attempts at mixed reality capture with StereoLabs ZED stereo camera
I think a mixed reality video would be the ideal way to show off Eye of the Temple, so I invested a bit in this. Unfortunately it didn't go well due to a combination of a bad choice of immature tech, and an insufficient green-screen setup. I might revisit this in the future though.@stereolabs3D Could you show how this 3D printed mount is meant to be used with a Vive controller and tracker respectively? pic.twitter.com/UqoEm0E77v
— Rune Skovbo Johansen (@runevision) September 16, 2017
It's designed to hold a Vive controller, a tracker and even an oculus touch. pic.twitter.com/yc4fC2J5ZJ
— Stereolabs (@Stereolabs3D) September 16, 2017
I posted a video here with my troubles. See tracking issue at 8:04. I mailed your support with more details. https://t.co/DCk6KeRO0O
— Rune Skovbo Johansen (@runevision) September 23, 2017
Argh! Mixed reality recording is hard! #VR #mixedreality #HTCVive #indiedev pic.twitter.com/YWVH6oFgc9
— Rune Skovbo Johansen (@runevision) September 26, 2017
Glowy light for certain platforms
Any Unity shader experts who might know why I get heavy banding on alpha of frag function output on Windows (but not Mac)? pic.twitter.com/Xrq8CliYNo
— Rune Skovbo Johansen (@runevision) October 16, 2017
I made a spiky glow for this platform. Helps a bit with awareness of edges without having to look down all the time. #VR #gamedev #indiedev pic.twitter.com/I9ScvbmzZL
— Rune Skovbo Johansen (@runevision) October 17, 2017
New build for testers with whip and other improvements
I finally finished developing the whip and got a build out to the testers.Trying to recruit people to test the speedrun mode (never had any luck!)
The speedrun mode is super fun and challenging to me, but nobody else seem interested in it. Besides asking on twitter I also contacted some of the notable VR speedrunners and people who has posted about VR speedrunning on Reddit, but got nothing out of it. If anyone reading this have a Vive and would like to try it, do let me know!#speedrunning in #VR with #HTCVive? Anyone want to give the speedrun mode of @eyeofthetemple a go? https://t.co/6g2WSQ2jnT pic.twitter.com/MtVtMKdLC0
— Rune Skovbo Johansen (@runevision) October 26, 2017
Implemented a new type of dangerous rooms for the temple
The reviews for this feature are through the roof.Watch out! Working on a new type of danger in @eyeofthetemple... #screenshotsaturday #gamedev #indiedev #VR #HTCVive pic.twitter.com/95uYeL3b86
— Rune Skovbo Johansen (@runevision) October 28, 2017
It's getting tight in here. @eyeofthetemple #screenshotsaturday #gamedev #indiedev #VR #HTCVive pic.twitter.com/Tvrd3OcWk2
— Rune Skovbo Johansen (@runevision) October 28, 2017
"What do you mean I have to get in there!?" New room in @eyeofthetemple #screenshotsaturday #gamedev #indiedev #VR #HTCVive pic.twitter.com/7lE2iqorVD
— Rune Skovbo Johansen (@runevision) October 28, 2017
Got serious working on the big level design overhaul
Still far from finished with this one.I've been experimenting with using Unity Tilemaps as a digital replacement for pencil level design sketches. Some success so far, although I'm really missing rotation/flipping of selection and proper multi-selection. pic.twitter.com/jT2PZloAYE
— Rune Skovbo Johansen (@runevision) November 27, 2017
I'm using #unity3d tilemaps for level design planning of multi-story structures. Moving things around becomes a pain though; having to do it separately for each layer. Any better alternatives? pic.twitter.com/STSb8AarvB
— Rune Skovbo Johansen (@runevision) December 29, 2017
Worked on a texture tool "Bricker" to easily create bricks and carved shapes
More on that in another post.I've been continuing refining my tool for generating textures+normals from simple color masks. Output quality is getting there... #gamedev pic.twitter.com/jWzCUdc6Oz
— Rune Skovbo Johansen (@runevision) December 11, 2017
Contracted a few pieces of concept art to get inspiration for improving the visual look of the game
I've had decent progress towards realizing the concept art vision for @eyeofthetemple. I'll put further work on that on hold for now and focus again on a level design overhaul. #gamedev #indiedev #screenshotsaturday #VR #HTCvive pic.twitter.com/csUc4C5o7p
— Rune Skovbo Johansen (@runevision) December 23, 2017
And finally, introduced this little birdy
That's it for now. Hope you enjoyed this glimpse into the development, and see you soon. Back to working on the game for me! Remember you can also follow the development as it happens following @EyeOfTheTemple or @runevision on twitter.Bird spotted by the temple. #gamedev #indiedev #VR #HTCVive #birds pic.twitter.com/x8W7IRm54g
— Rune Skovbo Johansen (@runevision) January 15, 2018